Use TG human sprites.
BIN
Resources/Textures/Mob/eyes.rsi/eyes.png
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After Width: | Height: | Size: 112 B |
1
Resources/Textures/Mob/eyes.rsi/meta.json
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{"version": 1, "size": {"x": 32, "y": 32}, "states": [{"name": "eyes", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}
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Before Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.5 KiB |
BIN
Resources/Textures/Mob/human.rsi/human_basic.png
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|
After Width: | Height: | Size: 486 B |
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Resources/Textures/Mob/human.rsi/human_chest_f.png
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|
After Width: | Height: | Size: 785 B |
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Resources/Textures/Mob/human.rsi/human_chest_m.png
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After Width: | Height: | Size: 682 B |
BIN
Resources/Textures/Mob/human.rsi/human_head_f.png
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After Width: | Height: | Size: 442 B |
BIN
Resources/Textures/Mob/human.rsi/human_head_m.png
Normal file
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After Width: | Height: | Size: 435 B |
BIN
Resources/Textures/Mob/human.rsi/human_l_arm.png
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After Width: | Height: | Size: 266 B |
BIN
Resources/Textures/Mob/human.rsi/human_l_hand.png
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|
After Width: | Height: | Size: 257 B |
BIN
Resources/Textures/Mob/human.rsi/human_l_leg.png
Normal file
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After Width: | Height: | Size: 354 B |
BIN
Resources/Textures/Mob/human.rsi/human_r_arm.png
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|
After Width: | Height: | Size: 276 B |
BIN
Resources/Textures/Mob/human.rsi/human_r_hand.png
Normal file
|
After Width: | Height: | Size: 261 B |
BIN
Resources/Textures/Mob/human.rsi/human_r_leg.png
Normal file
|
After Width: | Height: | Size: 349 B |
|
Before Width: | Height: | Size: 1.3 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.4 KiB |
@@ -1,153 +1 @@
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{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "fat_husk",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "female",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "female_fat",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "female_slim",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "husk",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "male",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "male_fat",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "male_slim",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
{"version": 1, "size": {"x": 32, "y": 32}, "states": [{"name": "human_basic", "directions": 1, "delays": [[1.0]]}, {"name": "human_chest_f", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "human_chest_m", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "human_head_f", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "human_head_m", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "human_l_arm", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "human_l_hand", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "human_l_leg", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "human_r_arm", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "human_r_hand", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "human_r_leg", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}
|
||||