Refactors flashes to ECS, sunglasses protect you from being flashed. (#4579)
* Refactors flashes to ECS, sunglasses protect you from being flashed. * VV ReadWrite for FlashImmunity Enabled. * Use cached IEntityLookup. * Consistent formatting. * Fix flashbang duration. Flash duration is a mess. * Small area flash code cleanup. * Flashable state is only sent to attached player.
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@@ -68,7 +68,7 @@
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parent: ClothingEyesBase
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id: ClothingEyesGlasses
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name: glasses
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description: You want to wear glasses in a game? Imagine rping as physically disabled.
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description: A pair of spectacular spectacles with prescription lenses.
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components:
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- type: Sprite
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sprite: Clothing/Eyes/Glasses/glasses.rsi
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@@ -85,6 +85,7 @@
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sprite: Clothing/Eyes/Glasses/sunglasses.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Glasses/sunglasses.rsi
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- type: FlashImmunity
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- type: entity
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parent: ClothingEyesBase
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@@ -96,6 +97,7 @@
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sprite: Clothing/Eyes/Glasses/secglasses.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Glasses/secglasses.rsi
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- type: FlashImmunity
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#Make a scanner category when these actually function and we get the trayson
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- type: entity
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