@@ -114,6 +114,7 @@ namespace Content.Server.Doors.Components
|
|||||||
public float AutoCloseDelayModifier = 1.0f;
|
public float AutoCloseDelayModifier = 1.0f;
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
[DataField("safety")]
|
||||||
public bool Safety = true;
|
public bool Safety = true;
|
||||||
|
|
||||||
protected override void Initialize()
|
protected override void Initialize()
|
||||||
|
|||||||
4
Resources/Changelog/Parts/windoor.yml
Normal file
4
Resources/Changelog/Parts/windoor.yml
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
author: mirrorcult
|
||||||
|
changes:
|
||||||
|
- type: Fix # One of the following: Add, Remove, Tweak, Fix
|
||||||
|
message: Fix certain windoors not autoclosing.
|
||||||
@@ -60,6 +60,8 @@
|
|||||||
- type: AccessReader
|
- type: AccessReader
|
||||||
- type: Airlock
|
- type: Airlock
|
||||||
openPanelVisible: true
|
openPanelVisible: true
|
||||||
|
# needed so that windoors will close regardless of whether there are people in it; it doesn't crush after all
|
||||||
|
safety: false
|
||||||
- type: Door
|
- type: Door
|
||||||
weldable: false
|
weldable: false
|
||||||
crushDamage:
|
crushDamage:
|
||||||
|
|||||||
Reference in New Issue
Block a user