Fix a late joining client not knowing if the lobby has been paused (#1199)
* Fix client not knowing that the lobby is paused when joining after the pause Also fixes a client thinking that a lobby is paused when joining a new one after leaving a previously paused one * Add server announcement to delaying and pausing round start
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@@ -55,6 +55,7 @@ namespace Content.Client.GameTicking
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StartTime = message.StartTime;
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IsGameStarted = message.IsRoundStarted;
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AreWeReady = message.YouAreReady;
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Paused = message.Paused;
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LobbyStatusUpdated?.Invoke();
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}
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