Fix a late joining client not knowing if the lobby has been paused (#1199)

* Fix client not knowing that the lobby is paused when joining after the pause

Also fixes a client thinking that a lobby is paused when joining a new one after leaving a previously paused one

* Add server announcement to delaying and pausing round start
This commit is contained in:
DrSmugleaf
2020-06-23 21:30:37 +02:00
committed by GitHub
parent 7089b60738
commit 78085855db
3 changed files with 11 additions and 0 deletions

View File

@@ -55,6 +55,7 @@ namespace Content.Client.GameTicking
StartTime = message.StartTime;
IsGameStarted = message.IsRoundStarted;
AreWeReady = message.YouAreReady;
Paused = message.Paused;
LobbyStatusUpdated?.Invoke();
}