From 7813af46cf2965f7f783fa9d5418678a53948ec8 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Fri, 9 Sep 2022 08:06:39 +1000 Subject: [PATCH] Invert camera controls (#11119) Kinda makes more sense as defaults. --- .../Movement/Systems/SharedMoverController.Input.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Shared/Movement/Systems/SharedMoverController.Input.cs b/Content.Shared/Movement/Systems/SharedMoverController.Input.cs index 8ebd0d6d04..66186a0e68 100644 --- a/Content.Shared/Movement/Systems/SharedMoverController.Input.cs +++ b/Content.Shared/Movement/Systems/SharedMoverController.Input.cs @@ -32,8 +32,8 @@ namespace Content.Shared.Movement.Systems .Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler) .Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler) .Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler(this)) - .Bind(EngineKeyFunctions.CameraRotateLeft, new CameraRotateInputCmdHandler(this, Direction.West)) - .Bind(EngineKeyFunctions.CameraRotateRight, new CameraRotateInputCmdHandler(this, Direction.East)) + .Bind(EngineKeyFunctions.CameraRotateLeft, new CameraRotateInputCmdHandler(this, Direction.East)) + .Bind(EngineKeyFunctions.CameraRotateRight, new CameraRotateInputCmdHandler(this, Direction.West)) .Bind(EngineKeyFunctions.CameraReset, new CameraResetInputCmdHandler(this)) // TODO: Relay // Shuttle