Термалки (#466)

* - add: Rewrite night vision.

* - add: Thermals.

* - remove: Remove stuff from maps.

* - fix: Descriptions.
This commit is contained in:
Aviu00
2024-07-19 16:27:01 +00:00
committed by GitHub
parent 42b4aa4cef
commit 781e266fc2
36 changed files with 514 additions and 138 deletions

View File

@@ -0,0 +1,109 @@
using Content.Shared._Miracle.Systems;
using Content.Shared.GameTicking;
using Content.Shared._White.Overlays;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client._White.Overlays;
public sealed class ThermalVisionSystem : SharedThermalVisionSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly NightVisionSystem _nv = default!;
private ThermalVisionOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ThermalVisionComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<ThermalVisionComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRestart);
SubscribeLocalEvent<TemporaryThermalVisionComponent, ComponentInit>(OnTempInit);
SubscribeLocalEvent<TemporaryThermalVisionComponent, ComponentRemove>(OnTempRemove);
SubscribeLocalEvent<TemporaryThermalVisionComponent, PlayerAttachedEvent>(OnTempPlayerAttached);
SubscribeLocalEvent<TemporaryThermalVisionComponent, PlayerDetachedEvent>(OnTempPlayerDetached);
_overlay = new ThermalVisionOverlay();
}
private void OnTempPlayerAttached(Entity<TemporaryThermalVisionComponent> ent, ref PlayerAttachedEvent args)
{
UpdateThermalVision(args.Player, true);
}
private void OnTempPlayerDetached(Entity<TemporaryThermalVisionComponent> ent, ref PlayerDetachedEvent args)
{
UpdateThermalVision(args.Player, false);
}
private void OnTempRemove(Entity<TemporaryThermalVisionComponent> ent, ref ComponentRemove args)
{
if (TryComp(ent, out ThermalVisionComponent? thermalVision) && thermalVision.IsActive)
return;
UpdateThermalVision(ent, false);
}
private void OnTempInit(Entity<TemporaryThermalVisionComponent> ent, ref ComponentInit args)
{
UpdateThermalVision(ent, true);
}
private void OnPlayerAttached(EntityUid uid, ThermalVisionComponent component, PlayerAttachedEvent args)
{
if (!component.IsActive && HasComp<TemporaryThermalVisionComponent>(args.Entity))
return;
UpdateThermalVision(args.Player, component.IsActive);
}
private void OnPlayerDetached(EntityUid uid, ThermalVisionComponent component, PlayerDetachedEvent args)
{
UpdateThermalVision(args.Player, false);
}
private void UpdateThermalVision(ICommonSession player, bool active)
{
if (_player.LocalSession != player)
return;
_nv.UpdateOverlay(active);
UpdateThermalVision(active);
}
protected override void UpdateThermalVision(EntityUid uid, bool active)
{
if (_player.LocalSession?.AttachedEntity != uid)
return;
_nv.UpdateOverlay(active);
UpdateThermalVision(active);
}
public void UpdateThermalVision(bool active)
{
if (_player.LocalEntity == null)
{
_overlayMan.RemoveOverlay(_overlay);
return;
}
var uid = _player.LocalEntity.Value;
active |= TryComp<ThermalVisionComponent>(uid, out var thermal) && thermal.IsActive ||
HasComp<TemporaryThermalVisionComponent>(uid);
if (active)
_overlayMan.AddOverlay(_overlay);
else
_overlayMan.RemoveOverlay(_overlay);
}
private void OnRestart(RoundRestartCleanupEvent ev)
{
_overlayMan.RemoveOverlay(_overlay);
}
}