Термалки (#466)

* - add: Rewrite night vision.

* - add: Thermals.

* - remove: Remove stuff from maps.

* - fix: Descriptions.
This commit is contained in:
Aviu00
2024-07-19 16:27:01 +00:00
committed by GitHub
parent 42b4aa4cef
commit 781e266fc2
36 changed files with 514 additions and 138 deletions

View File

@@ -0,0 +1,60 @@
using Content.Shared._White.Overlays;
using Content.Shared.Actions;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
namespace Content.Shared._Miracle.Systems;
public abstract class SharedThermalVisionSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ThermalVisionComponent, ToggleThermalVisionEvent>(OnToggle);
SubscribeLocalEvent<ThermalVisionComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<ThermalVisionComponent, ComponentRemove>(OnRemove);
}
private void OnRemove(EntityUid uid, ThermalVisionComponent component, ComponentRemove args)
{
_actions.RemoveAction(uid, component.ToggleActionEntity);
if (HasComp<TemporaryThermalVisionComponent>(uid))
return;
UpdateThermalVision(uid, false);
}
private void OnInit(EntityUid uid, ThermalVisionComponent component, ComponentInit args)
{
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
if (!component.IsActive && HasComp<TemporaryThermalVisionComponent>(uid))
return;
UpdateThermalVision(uid, component.IsActive);
}
protected virtual void UpdateThermalVision(EntityUid uid, bool active) { }
private void OnToggle(EntityUid uid, ThermalVisionComponent component, ToggleThermalVisionEvent args)
{
if (!_timing.IsFirstTimePredicted)
return;
component.IsActive = !component.IsActive;
_audio.PlayPredicted(component.ToggleSound, uid, uid);
args.Handled = true;
if (!component.IsActive && HasComp<TemporaryThermalVisionComponent>(uid))
return;
UpdateThermalVision(uid, component.IsActive);
}
}