Change ThrownItemComponent to be removed after flytime (#20700)
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@@ -3,12 +3,11 @@ using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Physics;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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namespace Content.Shared.Throwing
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{
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@@ -18,6 +17,7 @@ namespace Content.Shared.Throwing
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public sealed class ThrownItemSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
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[Dependency] private readonly FixtureSystem _fixtures = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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@@ -27,29 +27,18 @@ namespace Content.Shared.Throwing
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ThrownItemComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ThrownItemComponent, PhysicsSleepEvent>(OnSleep);
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SubscribeLocalEvent<ThrownItemComponent, StartCollideEvent>(HandleCollision);
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SubscribeLocalEvent<ThrownItemComponent, PreventCollideEvent>(PreventCollision);
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SubscribeLocalEvent<ThrownItemComponent, ThrownEvent>(ThrowItem);
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SubscribeLocalEvent<ThrownItemComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<ThrownItemComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<ThrownItemComponent, EntityUnpausedEvent>(OnThrownUnpaused);
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SubscribeLocalEvent<PullStartedMessage>(HandlePullStarted);
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}
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private void OnGetState(EntityUid uid, ThrownItemComponent component, ref ComponentGetState args)
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private void OnMapInit(EntityUid uid, ThrownItemComponent component, MapInitEvent args)
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{
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args.State = new ThrownItemComponentState(GetNetEntity(component.Thrower));
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}
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private void OnHandleState(EntityUid uid, ThrownItemComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not ThrownItemComponentState { Thrower: not null } state ||
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!state.Thrower.Value.IsValid())
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{
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return;
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}
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component.Thrower = EnsureEntity<ThrownItemComponent>(state.Thrower.Value, uid);
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component.ThrownTime ??= _gameTiming.CurTime;
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}
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private void ThrowItem(EntityUid uid, ThrownItemComponent component, ThrownEvent args)
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@@ -66,6 +55,14 @@ namespace Content.Shared.Throwing
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_fixtures.TryCreateFixture(uid, shape, ThrowingFixture, hard: false, collisionMask: (int) CollisionGroup.ThrownItem, manager: fixturesComponent, body: body);
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}
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private void OnThrownUnpaused(EntityUid uid, ThrownItemComponent component, ref EntityUnpausedEvent args)
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{
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if (component.LandTime != null)
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{
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component.LandTime = component.LandTime.Value + args.PausedTime;
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}
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}
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private void HandleCollision(EntityUid uid, ThrownItemComponent component, ref StartCollideEvent args)
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{
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if (!args.OtherFixture.Hard)
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@@ -120,9 +117,11 @@ namespace Content.Shared.Throwing
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public void LandComponent(EntityUid uid, ThrownItemComponent thrownItem, PhysicsComponent physics, bool playSound)
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{
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if (thrownItem.Deleted || Deleted(uid))
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if (thrownItem.Landed || thrownItem.Deleted || Deleted(uid))
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return;
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thrownItem.Landed = true;
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// Assume it's uninteresting if it has no thrower. For now anyway.
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if (thrownItem.Thrower is not null)
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_adminLogger.Add(LogType.Landed, LogImpact.Low, $"{ToPrettyString(uid):entity} thrown by {ToPrettyString(thrownItem.Thrower.Value):thrower} landed.");
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@@ -130,8 +129,6 @@ namespace Content.Shared.Throwing
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_broadphase.RegenerateContacts(uid, physics);
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var landEvent = new LandEvent(thrownItem.Thrower, playSound);
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RaiseLocalEvent(uid, ref landEvent);
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StopThrow(uid, thrownItem);
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}
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/// <summary>
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@@ -146,5 +143,25 @@ namespace Content.Shared.Throwing
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RaiseLocalEvent(target, new ThrowHitByEvent(thrown, target, component), true);
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RaiseLocalEvent(thrown, new ThrowDoHitEvent(thrown, target, component), true);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<ThrownItemComponent, PhysicsComponent>();
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while (query.MoveNext(out var uid, out var thrown, out var physics))
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{
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if (thrown.LandTime <= _gameTiming.CurTime)
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{
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LandComponent(uid, thrown, physics, thrown.PlayLandSound);
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}
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var stopThrowTime = (thrown.LandTime ?? thrown.ThrownTime) + TimeSpan.FromSeconds(ThrowingSystem.FlyTime);
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if (stopThrowTime <= _gameTiming.CurTime)
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{
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StopThrow(uid, thrown);
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}
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}
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}
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}
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}
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