немного снизим количество warning при билде
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@@ -7,7 +7,6 @@ using Content.Shared.Humanoid;
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using Content.Shared.Inventory;
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using Content.Shared._White.Other;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server._White.Halt
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@@ -17,7 +16,6 @@ namespace Content.Server._White.Halt
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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