Add fultons (#18958)

This commit is contained in:
metalgearsloth
2023-08-29 16:34:05 +10:00
committed by GitHub
parent 9ffd3444a2
commit 789c5e0a2b
40 changed files with 705 additions and 37 deletions

View File

@@ -7,7 +7,6 @@ namespace Content.Server.Entry
"ConstructionGhost",
"IconSmooth",
"InteractionOutline",
"ItemStatus",
"Marker",
"GuidebookControlsTest",
"GuideHelp",

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@@ -0,0 +1,70 @@
using System.Numerics;
using Content.Shared.Salvage.Fulton;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Salvage;
public sealed class FultonSystem : SharedFultonSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FultonedComponent, ComponentStartup>(OnFultonedStartup);
SubscribeLocalEvent<FultonedComponent, ComponentShutdown>(OnFultonedShutdown);
}
private void OnFultonedShutdown(EntityUid uid, FultonedComponent component, ComponentShutdown args)
{
Del(component.Effect);
component.Effect = EntityUid.Invalid;
}
private void OnFultonedStartup(EntityUid uid, FultonedComponent component, ComponentStartup args)
{
if (Exists(component.Effect))
return;
component.Effect = Spawn(EffectProto, new EntityCoordinates(uid, EffectOffset));
Dirty(uid, component);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<FultonedComponent>();
var curTime = Timing.CurTime;
while (query.MoveNext(out var uid, out var comp))
{
if (comp.NextFulton > curTime)
continue;
Fulton(uid, comp);
}
}
private void Fulton(EntityUid uid, FultonedComponent component)
{
if (!Deleted(component.Beacon))
{
var xform = Transform(uid);
var oldCoords = xform.Coordinates;
var offset = _random.NextVector2(1.5f);
TransformSystem.SetCoordinates(uid, new EntityCoordinates(component.Beacon.Value, offset));
RaiseNetworkEvent(new FultonAnimationMessage()
{
Entity = uid,
Coordinates = oldCoords,
});
}
Audio.PlayPvs(component.Sound, uid);
RemCompDeferred<FultonedComponent>(uid);
}
}

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@@ -155,24 +155,24 @@ public sealed partial class SalvageSystem
{
var remaining = comp.EndTime - _timing.CurTime;
if (comp.Stage < ExpeditionStage.FinalCountdown && remaining < TimeSpan.FromSeconds(30))
if (comp.Stage < ExpeditionStage.FinalCountdown && remaining < TimeSpan.FromSeconds(45))
{
comp.Stage = ExpeditionStage.FinalCountdown;
Dirty(comp);
Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-seconds", ("duration", TimeSpan.FromSeconds(30).Seconds)));
Dirty(uid, comp);
Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-seconds", ("duration", TimeSpan.FromSeconds(45).Seconds)));
}
else if (comp.Stage < ExpeditionStage.MusicCountdown && remaining < TimeSpan.FromMinutes(2))
{
// TODO: Some way to play audio attached to a map for players.
comp.Stream = _audio.PlayGlobal(comp.Sound, Filter.BroadcastMap(Comp<MapComponent>(uid).MapId), true);
comp.Stage = ExpeditionStage.MusicCountdown;
Dirty(comp);
Dirty(uid, comp);
Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(2).Minutes)));
}
else if (comp.Stage < ExpeditionStage.Countdown && remaining < TimeSpan.FromMinutes(5))
{
comp.Stage = ExpeditionStage.Countdown;
Dirty(comp);
Dirty(uid, comp);
Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(5).Minutes)));
}
// Auto-FTL out any shuttles