Add fultons (#18958)

This commit is contained in:
metalgearsloth
2023-08-29 16:34:05 +10:00
committed by GitHub
parent 9ffd3444a2
commit 789c5e0a2b
40 changed files with 705 additions and 37 deletions

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using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Salvage.Fulton;
/// <summary>
/// Receives <see cref="FultonedComponent"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FultonBeaconComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("soundLink"), AutoNetworkedField]
public SoundSpecifier? LinkSound = new SoundPathSpecifier("/Audio/Items/beep.ogg");
}

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using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Salvage.Fulton;
/// <summary>
/// Applies <see cref="FultonedComponent"/> to the target so they teleport to <see cref="FultonBeaconComponent"/> after a time.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FultonComponent : Component
{
/// <summary>
/// How long it takes to apply the fulton to an entity.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("applyDuration"), AutoNetworkedField]
public TimeSpan ApplyFultonDuration = TimeSpan.FromSeconds(3);
/// <summary>
/// Linked fulton beacon.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("beacon")]
public EntityUid? Beacon;
/// <summary>
/// Applies Removeable to the <see cref="FultonedComponent"/>.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("removeable"), AutoNetworkedField]
public bool Removeable = true;
/// <summary>
/// How long the fulton will remain before teleporting to the beacon.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("duration")]
public TimeSpan FultonDuration = TimeSpan.FromSeconds(45);
[ViewVariables(VVAccess.ReadWrite), DataField("whitelist"), AutoNetworkedField]
public EntityWhitelist? Whitelist = new()
{
Components = new[]
{
"EntityStorage",
"Item",
"ReagentTank",
}
};
/// <summary>
/// Sound that gets played when fulton is applied.
/// </summary>
/// <returns></returns>
[ViewVariables(VVAccess.ReadWrite), DataField("soundFulton"), AutoNetworkedField]
public SoundSpecifier? FultonSound = new SoundPathSpecifier("/Audio/Items/Mining/fultext_deploy.ogg");
}

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using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Salvage.Fulton;
/// <summary>
/// Marks an entity as pending being fultoned.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class FultonedComponent : Component
{
/// <summary>
/// Effect entity to delete upon removing the component. Only matters clientside.
/// </summary>
[ViewVariables, DataField("effect"), AutoNetworkedField]
public EntityUid Effect { get; set; }
[ViewVariables(VVAccess.ReadWrite), DataField("beacon")]
public EntityUid? Beacon;
[ViewVariables(VVAccess.ReadWrite), DataField("fultonDuration"), AutoNetworkedField]
public TimeSpan FultonDuration = TimeSpan.FromSeconds(45);
/// <summary>
/// When the fulton is travelling to the beacon.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("nextFulton", customTypeSerializer:typeof(TimeOffsetSerializer)), AutoNetworkedField]
public TimeSpan NextFulton;
[ViewVariables(VVAccess.ReadWrite), DataField("sound"), AutoNetworkedField]
public SoundSpecifier? Sound = new SoundPathSpecifier("/Audio/Items/Mining/fultext_launch.ogg");
// Mainly for admemes.
/// <summary>
/// Can the fulton be removed.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("removeable")]
public bool Removeable = true;
}

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using System.Numerics;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Foldable;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared.Salvage.Fulton;
/// <summary>
/// Provides extraction devices that teleports the attached entity after <see cref="FultonDuration"/> elapses to the linked beacon.
/// </summary>
public abstract partial class SharedFultonSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedFoldableSystem _foldable = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedStackSystem _stack = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[ValidatePrototypeId<EntityPrototype>] public const string EffectProto = "FultonEffect";
protected static readonly Vector2 EffectOffset = Vector2.Zero;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FultonedDoAfterEvent>(OnFultonDoAfter);
SubscribeLocalEvent<FultonedComponent, EntityUnpausedEvent>(OnFultonUnpaused);
SubscribeLocalEvent<FultonedComponent, GetVerbsEvent<InteractionVerb>>(OnFultonedGetVerbs);
SubscribeLocalEvent<FultonedComponent, ExaminedEvent>(OnFultonedExamine);
SubscribeLocalEvent<FultonedComponent, EntGotInsertedIntoContainerMessage>(OnFultonContainerInserted);
SubscribeLocalEvent<FultonComponent, AfterInteractEvent>(OnFultonInteract);
}
private void OnFultonContainerInserted(EntityUid uid, FultonedComponent component, EntGotInsertedIntoContainerMessage args)
{
RemCompDeferred<FultonedComponent>(uid);
}
private void OnFultonedExamine(EntityUid uid, FultonedComponent component, ExaminedEvent args)
{
var remaining = component.NextFulton + _metadata.GetPauseTime(uid) - Timing.CurTime;
var message = Loc.GetString("fulton-examine", ("time", $"{remaining.TotalSeconds:0.00}"));
args.PushText(message);
}
private void OnFultonedGetVerbs(EntityUid uid, FultonedComponent component, GetVerbsEvent<InteractionVerb> args)
{
args.Verbs.Add(new InteractionVerb()
{
Text = Loc.GetString("fulton-remove"),
Act = () =>
{
Unfulton(uid);
}
});
}
private void Unfulton(EntityUid uid, FultonedComponent? component = null)
{
if (!Resolve(uid, ref component, false) || !component.Removeable)
return;
RemCompDeferred<FultonedComponent>(uid);
}
private void OnFultonDoAfter(FultonedDoAfterEvent args)
{
if (args.Cancelled || args.Target == null || !TryComp<FultonComponent>(args.Used, out var fulton))
return;
if (!_stack.Use(args.Used.Value, 1))
{
return;
}
var fultoned = AddComp<FultonedComponent>(args.Target.Value);
fultoned.Beacon = fulton.Beacon;
fultoned.NextFulton = Timing.CurTime + fulton.FultonDuration;
fultoned.FultonDuration = fulton.FultonDuration;
fultoned.Removeable = fulton.Removeable;
UpdateAppearance(args.Target.Value, fultoned);
Dirty(args.Target.Value, fultoned);
Audio.PlayPredicted(fulton.FultonSound, args.Target.Value, args.User);
}
private void OnFultonUnpaused(EntityUid uid, FultonedComponent component, ref EntityUnpausedEvent args)
{
component.NextFulton += args.PausedTime;
}
private void OnFultonInteract(EntityUid uid, FultonComponent component, AfterInteractEvent args)
{
if (args.Target == null || args.Handled)
return;
if (TryComp<FultonBeaconComponent>(args.Target, out var beacon))
{
if (!_foldable.IsFolded(args.Target.Value))
{
component.Beacon = args.Target.Value;
Audio.PlayPredicted(beacon.LinkSound, uid, args.User);
_popup.PopupClient(Loc.GetString("fulton-linked"), uid, args.User);
}
else
{
component.Beacon = EntityUid.Invalid;
_popup.PopupClient(Loc.GetString("fulton-folded"), uid, args.User);
}
return;
}
if (Deleted(component.Beacon))
{
_popup.PopupClient(Loc.GetString("fulton-not-found"), uid, args.User);
return;
}
if (!CanFulton(args.Target.Value, uid, component))
{
_popup.PopupClient(Loc.GetString("fulton-invalid"), uid, uid);
return;
}
if (HasComp<FultonedComponent>(args.Target))
{
_popup.PopupClient(Loc.GetString("fulton-fultoned"), uid, uid);
return;
}
args.Handled = true;
var ev = new FultonedDoAfterEvent();
_doAfter.TryStartDoAfter(
new DoAfterArgs(args.User, component.ApplyFultonDuration, ev, args.Target, args.Target, args.Used)
{
CancelDuplicate = true,
MovementThreshold = 0.5f,
BreakOnUserMove = true,
BreakOnTargetMove = true,
Broadcast = true,
NeedHand = true,
});
}
protected virtual void UpdateAppearance(EntityUid uid, FultonedComponent fultoned)
{
return;
}
private bool CanFulton(EntityUid targetUid, EntityUid uid, FultonComponent component)
{
if (Transform(targetUid).Anchored)
return false;
if (component.Whitelist?.IsValid(targetUid, EntityManager) != true)
{
return false;
}
return true;
}
[Serializable, NetSerializable]
private sealed partial class FultonedDoAfterEvent : SimpleDoAfterEvent
{
}
// Animations aren't really good for networking hence this.
/// <summary>
/// Tells clients to play the fulton animation.
/// </summary>
[Serializable, NetSerializable]
protected sealed class FultonAnimationMessage : EntityEventArgs
{
public EntityUid Entity;
public EntityCoordinates Coordinates;
}
}