Update for collision events by-ref (#10933)

This commit is contained in:
metalgearsloth
2022-09-14 17:26:26 +10:00
committed by GitHub
parent feb50ce7cc
commit 78a4ab6eb2
105 changed files with 204 additions and 62 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Weapons.Ranged.Systems;
using Robust.Client.Player;
using Robust.Shared.Audio;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Player;
using Robust.Shared.Random;
@@ -21,7 +22,7 @@ public sealed class FlyBySoundSystem : SharedFlyBySoundSystem
SubscribeLocalEvent<FlyBySoundComponent, StartCollideEvent>(OnCollide);
}
private void OnCollide(EntityUid uid, FlyBySoundComponent component, StartCollideEvent args)
private void OnCollide(EntityUid uid, FlyBySoundComponent component, ref StartCollideEvent args)
{
var attachedEnt = _player.LocalPlayer?.ControlledEntity;