Update for collision events by-ref (#10933)
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@@ -16,6 +16,7 @@ using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Audio;
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using Robust.Shared.Random;
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using Robust.Shared.Physics.Events;
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namespace Content.Server.Damage.Systems;
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@@ -130,7 +131,7 @@ public sealed class StaminaSystem : EntitySystem
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}
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}
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private void OnCollide(EntityUid uid, StaminaDamageOnCollideComponent component, StartCollideEvent args)
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private void OnCollide(EntityUid uid, StaminaDamageOnCollideComponent component, ref StartCollideEvent args)
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{
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if (!args.OurFixture.ID.Equals(CollideFixture)) return;
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