Update for collision events by-ref (#10933)
This commit is contained in:
@@ -23,6 +23,7 @@ using Content.Shared.Tag;
|
||||
using Content.Shared.Weapons.Melee;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
@@ -115,7 +116,7 @@ namespace Content.Server.Electrocution
|
||||
}
|
||||
}
|
||||
|
||||
private void OnElectrifiedStartCollide(EntityUid uid, ElectrifiedComponent electrified, StartCollideEvent args)
|
||||
private void OnElectrifiedStartCollide(EntityUid uid, ElectrifiedComponent electrified, ref StartCollideEvent args)
|
||||
{
|
||||
if (!electrified.OnBump)
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user