Update for collision events by-ref (#10933)
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@@ -4,7 +4,9 @@ using Content.Shared.Examine;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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@@ -64,7 +66,7 @@ public sealed class ImmovableRodSystem : EntitySystem
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}
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}
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private void OnCollide(EntityUid uid, ImmovableRodComponent component, StartCollideEvent args)
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private void OnCollide(EntityUid uid, ImmovableRodComponent component, ref StartCollideEvent args)
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{
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var ent = args.OtherFixture.Body.Owner;
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