Update for collision events by-ref (#10933)
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@@ -5,6 +5,7 @@ using Content.Server.NPC.Pathfinding;
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using Content.Server.NPC.Pathfinding.Pathfinders;
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using Content.Server.NPC.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
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@@ -3,6 +3,8 @@ using Content.Shared.Access.Systems;
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using Content.Shared.GameTicking;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Utility;
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namespace Content.Server.NPC.Pathfinding;
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@@ -5,6 +5,7 @@ using Content.Server.NPC.Pathfinding.Pathfinders;
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using Content.Shared.Access.Systems;
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using Content.Shared.Physics;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.NPC.Pathfinding
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{
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@@ -2,6 +2,7 @@ using Content.Server.NPC.Components;
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using Content.Shared.CombatMode;
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using Content.Shared.Interaction;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.NPC.Systems;
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@@ -9,6 +9,9 @@ using Content.Shared.CCVar;
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using Content.Shared.Movement.Components;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server.NPC.Systems
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