Update for collision events by-ref (#10933)
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@@ -1,6 +1,7 @@
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using Content.Server.Shuttles.Components;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Events;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Players;
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using Robust.Shared.Utility;
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@@ -8,8 +8,10 @@ using Content.Shared.Shuttles.Events;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Dynamics.Joints;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.Systems
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@@ -13,6 +13,7 @@ using Content.Shared.Shuttles.Systems;
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using Content.Shared.Tag;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -17,6 +17,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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@@ -14,6 +14,7 @@ using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Shuttles.Events;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.Shuttles.Systems;
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@@ -7,6 +7,8 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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namespace Content.Server.Shuttles.Systems
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{
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@@ -1,6 +1,7 @@
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using Content.Server.Shuttles.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Events;
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namespace Content.Server.Shuttles.Systems;
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@@ -15,7 +16,7 @@ public sealed class SpaceGarbageSystem : EntitySystem
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SubscribeLocalEvent<SpaceGarbageComponent, StartCollideEvent>(OnCollide);
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}
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private void OnCollide(EntityUid uid, SpaceGarbageComponent component, StartCollideEvent args)
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private void OnCollide(EntityUid uid, SpaceGarbageComponent component, ref StartCollideEvent args)
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{
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if (args.OtherFixture.Body.BodyType != BodyType.Static) return;
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@@ -15,7 +15,10 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.Systems
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@@ -418,7 +421,7 @@ namespace Content.Server.Shuttles.Systems
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}
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}
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private void OnStartCollide(EntityUid uid, ThrusterComponent component, StartCollideEvent args)
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private void OnStartCollide(EntityUid uid, ThrusterComponent component, ref StartCollideEvent args)
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{
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if (args.OurFixture.ID != BurnFixture) return;
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@@ -426,7 +429,7 @@ namespace Content.Server.Shuttles.Systems
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component.Colliding.Add((args.OtherFixture.Body).Owner);
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}
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private void OnEndCollide(EntityUid uid, ThrusterComponent component, EndCollideEvent args)
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private void OnEndCollide(EntityUid uid, ThrusterComponent component, ref EndCollideEvent args)
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{
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if (args.OurFixture.ID != BurnFixture) return;
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