Update for collision events by-ref (#10933)

This commit is contained in:
metalgearsloth
2022-09-14 17:26:26 +10:00
committed by GitHub
parent feb50ce7cc
commit 78a4ab6eb2
105 changed files with 204 additions and 62 deletions

View File

@@ -15,7 +15,10 @@ using Robust.Server.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Utility;
namespace Content.Server.Shuttles.Systems
@@ -418,7 +421,7 @@ namespace Content.Server.Shuttles.Systems
}
}
private void OnStartCollide(EntityUid uid, ThrusterComponent component, StartCollideEvent args)
private void OnStartCollide(EntityUid uid, ThrusterComponent component, ref StartCollideEvent args)
{
if (args.OurFixture.ID != BurnFixture) return;
@@ -426,7 +429,7 @@ namespace Content.Server.Shuttles.Systems
component.Colliding.Add((args.OtherFixture.Body).Owner);
}
private void OnEndCollide(EntityUid uid, ThrusterComponent component, EndCollideEvent args)
private void OnEndCollide(EntityUid uid, ThrusterComponent component, ref EndCollideEvent args)
{
if (args.OurFixture.ID != BurnFixture) return;