Literally Murder IExamine (#7352)
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@@ -1,17 +1,7 @@
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using System.Collections.Generic;
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using Content.Shared.Examine;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Construction.Components
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{
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[RegisterComponent]
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#pragma warning disable 618
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public sealed class MachinePartComponent : Component, IExamine
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#pragma warning restore 618
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public sealed class MachinePartComponent : Component
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{
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// I'm so sorry for hard-coding this. But trust me, it should make things less painful.
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public static IReadOnlyDictionary<MachinePart, string> Prototypes { get; } = new Dictionary<MachinePart, string>()
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@@ -34,11 +24,5 @@ namespace Content.Server.Construction.Components
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("rating")]
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public int Rating { get; private set; } = 1;
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(Loc.GetString("machine-part-component-on-examine-rating-text", ("rating", Rating)) + "\n");
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message.AddMarkup(Loc.GetString("machine-part-component-on-examine-type-text", ("type", PartType)) + "\n");
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}
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}
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}
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