Fixing these namespaces was a mistake

This commit is contained in:
DrSmugleaf
2020-07-07 00:33:57 +02:00
parent 7cc5a3fb65
commit 793f843ae8
18 changed files with 20 additions and 34 deletions

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Utility;
using Robust.Shared.Containers;

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Operators.Inventory

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@@ -2,7 +2,7 @@ using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
namespace Content.Server.AI.Utility.Considerations.Hands
{

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@@ -3,8 +3,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Hands;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
namespace Content.Server.AI.Utility.Considerations.Inventory
{

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@@ -2,8 +2,7 @@ using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
namespace Content.Server.AI.Utility.Considerations.Inventory
{

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Content.Server.AI.Utils;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.Containers;