Fixing these namespaces was a mistake

This commit is contained in:
DrSmugleaf
2020-07-07 00:33:57 +02:00
parent 7cc5a3fb65
commit 793f843ae8
18 changed files with 20 additions and 34 deletions

View File

@@ -1,8 +1,8 @@
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Localization;
using Robust.Shared.Timers;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;

View File

@@ -1,15 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks.Dataflow;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;

View File

@@ -4,10 +4,8 @@ using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects;

View File

@@ -3,6 +3,7 @@
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;

View File

@@ -1,6 +1,7 @@
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
@@ -24,7 +25,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items.Storage
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]

View File

@@ -1,8 +1,5 @@
using System;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw;
using Content.Server.Utility;
@@ -21,7 +18,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Items.Storage
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(StoreableComponent))]