Fixing these namespaces was a mistake

This commit is contained in:
DrSmugleaf
2020-07-07 00:33:57 +02:00
parent 7cc5a3fb65
commit 793f843ae8
18 changed files with 20 additions and 34 deletions

View File

@@ -4,14 +4,13 @@ using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Markers;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.Components.PDA;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
using Content.Server.GameTicking.GamePresets;
using Content.Server.Interfaces;
@@ -24,7 +23,6 @@ using Content.Shared;
using Content.Shared.Chat;
using Content.Shared.GameObjects.Components.PDA;
using Content.Shared.Jobs;
using Content.Shared.Physics;
using Content.Shared.Preferences;
using Prometheus;
using Robust.Server.Interfaces;
@@ -35,7 +33,6 @@ using Robust.Server.ServerStatus;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;