Separate "thank you" messages from general ads (#25867)
* Separated "thank you" messages from general ads * Moved MessagePackPrototype to shared, cleaned up AdvertiseComponent, and actually killed AdvertisementsPackPrototype. +More suggests changes. * Rename PackPrototypeID to Pack in both components.
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Content.Server/Advertise/Components/AdvertiseComponent.cs
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45
Content.Server/Advertise/Components/AdvertiseComponent.cs
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using Content.Server.Advertise.EntitySystems;
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using Content.Shared.Advertise;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Advertise.Components;
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/// <summary>
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/// Makes this entity periodically advertise by speaking a randomly selected
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/// message from a specified MessagePack into local chat.
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/// </summary>
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[RegisterComponent, Access(typeof(AdvertiseSystem))]
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public sealed partial class AdvertiseComponent : Component
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{
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/// <summary>
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/// Minimum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal to 1.
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/// </summary>
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[DataField]
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public int MinimumWait { get; private set; } = 8 * 60;
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/// <summary>
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/// Maximum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal
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/// to <see cref="MinimumWait"/>
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/// </summary>
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[DataField]
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public int MaximumWait { get; private set; } = 10 * 60;
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/// <summary>
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/// The identifier for the advertisements pack prototype.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<MessagePackPrototype> Pack { get; private set; }
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/// <summary>
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/// The next time an advertisement will be said.
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/// </summary>
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[DataField]
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public TimeSpan NextAdvertisementTime { get; set; } = TimeSpan.Zero;
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/// <summary>
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/// Whether the entity will say advertisements or not.
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/// </summary>
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[DataField]
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public bool Enabled { get; set; } = true;
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}
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