add: new modules, sprite visuals, client and shared logic

This commit is contained in:
CaYpeN1
2024-03-20 21:07:17 +05:00
parent ff681c54d8
commit 796a1f3d5d
18 changed files with 187 additions and 46 deletions

View File

@@ -5,38 +5,34 @@ using Robust.Client.GameObjects;
namespace Content.Client._White.WeaponsModules;
public sealed partial class WeaponModulesVisuals : EntitySystem
public sealed partial class WeaponModulesVisuals : VisualizerSystem<WeaponModulesVisualsComponent>
{
private void Initialize()
[Dependency] private readonly PointLightSystem _lightSystem = default!;
protected override void OnAppearanceChange(EntityUid uid, WeaponModulesVisualsComponent component, ref AppearanceChangeEvent args)
{
base.Initialize();
base.OnAppearanceChange(uid, component, ref args);
SubscribeLocalEvent<WeaponModulesVisualsComponent, ComponentInit>(ComponentInit);
SubscribeLocalEvent<WeaponModulesVisualsComponent, AppearanceChangeEvent>(onModuleVisualChange);
}
if(args.Sprite == null)
return;
private void ComponentInit(EntityUid uid, WeaponModulesVisualsComponent component, ComponentInit args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite)) return;
args.Sprite.LayerSetVisible(ModuleVisualState.Module, false);
if (sprite.LayerMapTryGet(ModuleVisualState.Laser, out _))
if (AppearanceSystem.TryGetData<string>(uid, ModuleVisualState.Module, out var module, args.Component) && module.Length != 0 && module != "none")
{
sprite.LayerSetState(ModuleVisualState.Laser, $"laser");
sprite.LayerSetVisible(ModuleVisualState.Laser, false);
args.Sprite.LayerSetState(ModuleVisualState.Module, module);
args.Sprite.LayerSetVisible(ModuleVisualState.Module, true);
}
if (AppearanceSystem.TryGetData(uid, Modules.Light, out var data, args.Component))
{
if (TryComp<PointLightComponent>(uid, out var pointLightComponent))
{
if(!pointLightComponent.Enabled)
return;
_lightSystem.SetMask("/Textures/White/Effects/LightMasks/lightModule.png", pointLightComponent!);
}
}
}
private void onModuleVisualChange(EntityUid uid, WeaponModulesVisualsComponent component, ref AppearanceChangeEvent args)
{
var sprite = args.Sprite;
if (sprite == null) return;
if (sprite.LayerMapTryGet(ModuleVisualState.Laser, out _))
{
sprite.LayerSetVisible(ModuleVisualState.Laser, true);
sprite.LayerSetState(ModuleVisualState.Laser, $"laser");
}
}
}

View File

@@ -1,15 +0,0 @@
using Robust.Shared.GameStates;
namespace Content.Client._White.WeaponsModules;
/// <inheritdoc/>
[RegisterComponent, Access(typeof(WeaponModulesVisuals))]
public sealed partial class WeaponModulesVisualsComponent : Component
{
[DataField()] public string? state;
}
public enum ModuleVisualState : byte
{
Laser
}