add: new modules, sprite visuals, client and shared logic
@@ -5,38 +5,34 @@ using Robust.Client.GameObjects;
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namespace Content.Client._White.WeaponsModules;
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public sealed partial class WeaponModulesVisuals : EntitySystem
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public sealed partial class WeaponModulesVisuals : VisualizerSystem<WeaponModulesVisualsComponent>
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{
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private void Initialize()
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[Dependency] private readonly PointLightSystem _lightSystem = default!;
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protected override void OnAppearanceChange(EntityUid uid, WeaponModulesVisualsComponent component, ref AppearanceChangeEvent args)
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{
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base.Initialize();
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base.OnAppearanceChange(uid, component, ref args);
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SubscribeLocalEvent<WeaponModulesVisualsComponent, ComponentInit>(ComponentInit);
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SubscribeLocalEvent<WeaponModulesVisualsComponent, AppearanceChangeEvent>(onModuleVisualChange);
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}
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if(args.Sprite == null)
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return;
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private void ComponentInit(EntityUid uid, WeaponModulesVisualsComponent component, ComponentInit args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite)) return;
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args.Sprite.LayerSetVisible(ModuleVisualState.Module, false);
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if (sprite.LayerMapTryGet(ModuleVisualState.Laser, out _))
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if (AppearanceSystem.TryGetData<string>(uid, ModuleVisualState.Module, out var module, args.Component) && module.Length != 0 && module != "none")
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{
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sprite.LayerSetState(ModuleVisualState.Laser, $"laser");
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sprite.LayerSetVisible(ModuleVisualState.Laser, false);
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args.Sprite.LayerSetState(ModuleVisualState.Module, module);
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args.Sprite.LayerSetVisible(ModuleVisualState.Module, true);
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}
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if (AppearanceSystem.TryGetData(uid, Modules.Light, out var data, args.Component))
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{
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if (TryComp<PointLightComponent>(uid, out var pointLightComponent))
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{
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if(!pointLightComponent.Enabled)
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return;
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_lightSystem.SetMask("/Textures/White/Effects/LightMasks/lightModule.png", pointLightComponent!);
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}
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}
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}
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private void onModuleVisualChange(EntityUid uid, WeaponModulesVisualsComponent component, ref AppearanceChangeEvent args)
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{
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var sprite = args.Sprite;
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if (sprite == null) return;
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if (sprite.LayerMapTryGet(ModuleVisualState.Laser, out _))
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{
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sprite.LayerSetVisible(ModuleVisualState.Laser, true);
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sprite.LayerSetState(ModuleVisualState.Laser, $"laser");
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}
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}
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}
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@@ -1,4 +1,4 @@
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using System.Numerics;
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using Content.Client._White.WeaponsModules;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Server.GameObjects;
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@@ -15,6 +15,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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[Dependency] private readonly SharedGunSystem _gunSystem = default!;
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SoundSpecifier? oldSoundGunshot;
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private float oldFireRate;
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public override void Initialize()
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{
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@@ -34,6 +35,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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TryComp<GunComponent>(weapon, out var gunComp);
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oldSoundGunshot = gunComp!.SoundGunshot;
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oldFireRate = gunComp.FireRate;
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insertModules(module, comp);
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moduleEffect(module, weapon);
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@@ -74,38 +76,51 @@ public sealed class WeaponModulesSystem : EntitySystem
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if(comp.Modules.Contains("SilencerModule")) break;
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comp.Modules.Add("SilencerModule");
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break;
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case "AcceleratorModule":
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if(comp.Modules.Contains("AcceleratorModule")) break;
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comp.Modules.Add("AcceleratorModule");
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break;
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}
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}
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private void moduleEffect(string module, EntityUid weapon)
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{
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TryComp<AppearanceComponent>(weapon, out var appearanceComponent);
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switch (module)
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{
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case "LightModule" when HasComp<PointLightComponent>(weapon):
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{
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_lightSystem.SetEnabled(weapon, true);
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break;
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}
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case "LightModule":
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Appearance.SetData(weapon, ModuleVisualState.Module, "light", appearanceComponent);
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_lightSystem.EnsureLight(weapon);
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_lightSystem.TryGetLight(weapon, out var light);
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_lightSystem.EnsureLight(weapon).Offset = new Vector2(0, -1);
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_lightSystem.SetRadius(weapon, 2F, light);
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Appearance.SetData(weapon, Modules.Light, "none", appearanceComponent);
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_lightSystem.SetRadius(weapon, 4F, light);
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_lightSystem.SetEnabled(weapon, true, light);
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break;
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case "LaserModule":
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_gunSystem.setProjectileSpeed(weapon, 40F);
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Appearance.SetData(weapon, ModuleVisualState.Module, "laser", appearanceComponent);
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_gunSystem.setProjectileSpeed(weapon, 35.5F);
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break;
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case "FlameHiderModule":
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Appearance.SetData(weapon, ModuleVisualState.Module, "flamehider", appearanceComponent);
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_gunSystem.setUseEffect(weapon, true);
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break;
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case "SilencerModule":
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Appearance.SetData(weapon, ModuleVisualState.Module, "silencer", appearanceComponent);
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_gunSystem.setUseEffect(weapon, true);
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_gunSystem.setSound(weapon, new SoundPathSpecifier("/Audio/White/Weapons/Modules/silence.ogg"));
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break;
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case "AcceleratorModule":
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Appearance.SetData(weapon, ModuleVisualState.Module, "accelerator", appearanceComponent);
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_gunSystem.setFireRate(weapon, 7.5F);
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break;
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}
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}
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@@ -128,35 +143,46 @@ public sealed class WeaponModulesSystem : EntitySystem
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case "SilencerModule":
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comp.Modules.Remove("SilencerModule");
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break;
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case "AcceleratorModule":
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comp.Modules.Remove("AcceleratorModule");
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break;
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}
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}
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private void removeModuleEffect(string module, EntityUid weapon)
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{
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TryComp<AppearanceComponent>(weapon, out var appearanceComponent);
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switch (module)
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{
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case "LightModule":
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if (!HasComp<PointLightComponent>(weapon))
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break;
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Appearance.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_lightSystem.TryGetLight(weapon, out var light);
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_lightSystem.SetEnabled(weapon, false, light);
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break;
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case "LaserModule":
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Appearance.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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if (!HasComp<GunComponent>(weapon))
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break;
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_gunSystem.setProjectileSpeed(weapon, 25F);
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break;
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case "FlameHiderModule":
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Appearance.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_gunSystem.setUseEffect(weapon, false);
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break;
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case "SilencerModule":
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Appearance.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_gunSystem.setUseEffect(weapon, false);
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_gunSystem.setSound(weapon, oldSoundGunshot!);
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break;
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case "AcceleratorModule":
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Appearance.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_gunSystem.setFireRate(weapon, oldFireRate);
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break;
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}
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}
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}
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@@ -544,6 +544,14 @@ public abstract partial class SharedGunSystem : EntitySystem
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RefreshModifiers(weapon);
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}
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public void setFireRate(EntityUid weapon, float fireRate)
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{
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TryComp<GunComponent>(weapon, out var gunComponent);
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gunComponent!.FireRate = fireRate;
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RefreshModifiers(weapon);
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}
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public void setSound(EntityUid weapon, SoundSpecifier sound)
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{
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TryComp<GunComponent>(weapon, out var gunComponent);
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@@ -1,15 +1,23 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Client._White.WeaponsModules;
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/// <inheritdoc/>
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[RegisterComponent, Access(typeof(WeaponModulesVisuals))]
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[RegisterComponent]
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public sealed partial class WeaponModulesVisualsComponent : Component
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{
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[DataField()] public string? state;
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[DataField] public string? state;
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}
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[Serializable, NetSerializable]
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public enum ModuleVisualState : byte
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{
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Laser
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Module
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}
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[Serializable, NetSerializable]
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public enum Modules : byte
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{
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Light
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}
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@@ -72,7 +72,8 @@
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- state: mag-0
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map: [ "enum.GunVisualLayers.Mag" ]
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- state: laser
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map: [ "enum.ModuleVisualState.Laser" ]
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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map: [ "enum.ModuleVisualState.Module" ]
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- type: Gun
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fireRate: 5
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soundGunshot:
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@@ -114,6 +115,9 @@
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steps: 1
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zeroVisible: true
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- type: WeaponModulesVisuals
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- type: PointLight
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enabled: false
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autoRot: true
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- type: Appearance
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- type: entity
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@@ -172,6 +176,9 @@
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map: [ "enum.GunVisualLayers.Base" ]
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- state: mag-0
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map: [ "enum.GunVisualLayers.Mag" ]
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- state: laser
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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map: [ "enum.ModuleVisualState.Module" ]
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- type: Clothing
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sprite: Objects/Weapons/Guns/Rifles/lecter.rsi
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- type: Gun
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@@ -195,14 +202,25 @@
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whitelist:
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tags:
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- CartridgeRifle
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gun_modules:
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name: Modules
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priority: 2
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whitelist:
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tags:
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- BaseModule
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- type: ContainerContainer
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containers:
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gun_magazine: !type:ContainerSlot
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gun_chamber: !type:ContainerSlot
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gun_modules: !type:ContainerSlot
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- type: MagazineVisuals
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magState: mag
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steps: 1
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zeroVisible: true
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- type: WeaponModulesVisuals
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- type: PointLight
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enabled: false
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autoRot: true
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- type: Appearance
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- type: entity
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@@ -229,3 +247,9 @@
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whitelist:
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tags:
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- CartridgeRifle
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gun_modules:
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name: Modules
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priority: 2
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whitelist:
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tags:
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- BaseModule
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@@ -117,6 +117,9 @@
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map: ["enum.GunVisualLayers.Base"]
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- state: mag-0
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map: ["enum.GunVisualLayers.Mag"]
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- state: laser
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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map: [ "enum.ModuleVisualState.Module" ]
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- type: Clothing
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sprite: Objects/Weapons/Guns/SMGs/drozd.rsi
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- type: Gun
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@@ -126,6 +129,7 @@
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path: /Audio/Weapons/Guns/Gunshots/atreides.ogg
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availableModes:
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- FullAuto
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- type: WeaponModules
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- type: ItemSlots
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slots:
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gun_magazine:
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@@ -144,10 +148,25 @@
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whitelist:
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tags:
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- CartridgePistol
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gun_modules:
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name: Modules
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priority: 2
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whitelist:
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tags:
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- BaseModule
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- type: ContainerContainer
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containers:
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gun_magazine: !type:ContainerSlot
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gun_chamber: !type:ContainerSlot
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gun_modules: !type:ContainerSlot
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- type: MagazineVisuals
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magState: mag
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steps: 1
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zeroVisible: true
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- type: WeaponModulesVisuals
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- type: PointLight
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enabled: false
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autoRot: true
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- type: Appearance
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- type: entity
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@@ -216,6 +235,9 @@
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- state: mag-unshaded-0
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- state: laser
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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map: [ "enum.ModuleVisualState.Module" ]
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- type: Clothing
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sprite: Objects/Weapons/Guns/SMGs/wt550.rsi
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- type: ChamberMagazineAmmoProvider
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@@ -225,6 +247,7 @@
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selectedMode: FullAuto
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availableModes:
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- FullAuto
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- type: WeaponModules
|
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- type: ItemSlots
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slots:
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gun_magazine:
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@@ -243,10 +266,24 @@
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whitelist:
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tags:
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||||
- CartridgePistol
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gun_modules:
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name: Modules
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||||
priority: 2
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whitelist:
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tags:
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||||
- BaseModule
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- type: ContainerContainer
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||||
containers:
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||||
gun_magazine: !type:ContainerSlot
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||||
gun_chamber: !type:ContainerSlot
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||||
- type: MagazineVisuals
|
||||
magState: mag
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||||
steps: 6
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||||
zeroVisible: true
|
||||
- type: WeaponModulesVisuals
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
autoRot: true
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||||
- type: Appearance
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||||
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||||
# Rubber
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@@ -274,6 +311,12 @@
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whitelist:
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||||
tags:
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||||
- CartridgePistol
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||||
gun_modules:
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||||
name: Modules
|
||||
priority: 2
|
||||
whitelist:
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||||
tags:
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||||
- BaseModule
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||||
|
||||
- type: entity
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||||
name: Vector
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||||
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||||
@@ -60,3 +60,13 @@
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||||
- type: Sprite
|
||||
state: silencer
|
||||
- type: Appearance
|
||||
|
||||
- type: entity
|
||||
id: AcceleratorModule
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||||
name: "accelerator module"
|
||||
parent: BaseModule
|
||||
components:
|
||||
- type: Item
|
||||
- type: Sprite
|
||||
state: accelerator
|
||||
- type: Appearance
|
||||
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 21 KiB |
@@ -19,9 +19,6 @@
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||||
{
|
||||
"name": "mag-0"
|
||||
},
|
||||
{
|
||||
"name": "laser"
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
|
||||
BIN
Resources/Textures/White/Effects/LightMasks/lightModule.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
@@ -18,6 +18,9 @@
|
||||
},
|
||||
{
|
||||
"name": "silencer"
|
||||
},
|
||||
{
|
||||
"name": "accelerator"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
|
After Width: | Height: | Size: 178 B |
|
After Width: | Height: | Size: 151 B |
|
Before Width: | Height: | Size: 152 B After Width: | Height: | Size: 152 B |
|
After Width: | Height: | Size: 154 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "made by CaypenNow",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "laser"
|
||||
},
|
||||
{
|
||||
"name": "light"
|
||||
},
|
||||
{
|
||||
"name": "flamehider"
|
||||
},
|
||||
{
|
||||
"name": "silencer"
|
||||
},
|
||||
{
|
||||
"name": "accelerator"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 145 B |