Fix sprite of newly-spawned empty power cells (#14254)
* Overwrite inherited Sprite layers to exclude the full-charge light. * Include unshaded layer with visible set to false
This commit is contained in:
@@ -68,6 +68,14 @@
|
|||||||
suffix: Empty
|
suffix: Empty
|
||||||
parent: PowerCellSmall
|
parent: PowerCellSmall
|
||||||
components:
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
layers:
|
||||||
|
- map: [ "enum.PowerCellVisualLayers.Base" ]
|
||||||
|
state: small
|
||||||
|
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
|
||||||
|
state: o2
|
||||||
|
shader: unshaded
|
||||||
|
visible: false
|
||||||
- type: Battery
|
- type: Battery
|
||||||
maxCharge: 360
|
maxCharge: 360
|
||||||
startingCharge: 0
|
startingCharge: 0
|
||||||
@@ -95,6 +103,14 @@
|
|||||||
suffix: Empty
|
suffix: Empty
|
||||||
parent: PowerCellMedium
|
parent: PowerCellMedium
|
||||||
components:
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
layers:
|
||||||
|
- map: [ "enum.PowerCellVisualLayers.Base" ]
|
||||||
|
state: medium
|
||||||
|
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
|
||||||
|
state: o2
|
||||||
|
shader: unshaded
|
||||||
|
visible: false
|
||||||
- type: Battery
|
- type: Battery
|
||||||
maxCharge: 720
|
maxCharge: 720
|
||||||
startingCharge: 0
|
startingCharge: 0
|
||||||
@@ -122,6 +138,14 @@
|
|||||||
suffix: Empty
|
suffix: Empty
|
||||||
parent: PowerCellHigh
|
parent: PowerCellHigh
|
||||||
components:
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
layers:
|
||||||
|
- map: [ "enum.PowerCellVisualLayers.Base" ]
|
||||||
|
state: high
|
||||||
|
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
|
||||||
|
state: o2
|
||||||
|
shader: unshaded
|
||||||
|
visible: false
|
||||||
- type: Battery
|
- type: Battery
|
||||||
maxCharge: 1080
|
maxCharge: 1080
|
||||||
startingCharge: 0
|
startingCharge: 0
|
||||||
@@ -149,6 +173,14 @@
|
|||||||
suffix: Empty
|
suffix: Empty
|
||||||
parent: PowerCellHyper
|
parent: PowerCellHyper
|
||||||
components:
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
layers:
|
||||||
|
- map: [ "enum.PowerCellVisualLayers.Base" ]
|
||||||
|
state: hyper
|
||||||
|
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
|
||||||
|
state: o2
|
||||||
|
shader: unshaded
|
||||||
|
visible: false
|
||||||
- type: Battery
|
- type: Battery
|
||||||
maxCharge: 1800
|
maxCharge: 1800
|
||||||
startingCharge: 0
|
startingCharge: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user