Add kitchen knife & sliceable foods (#2891)
* sliceable food, kitchen knives * sprite fixes, sounds * add to vendor * address reviews * address reviews * stereo -> mono * fix wrong amount of nutriment being removed * oops im dumb * meta.json * fix merge * probably fix test * remove all instances of [ComponentReference(typeof(IAfterInteract))] Co-authored-by: cyclowns <cyclowns@protonmail.ch>
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@@ -7,7 +7,7 @@ using Content.Server.GameObjects.Components.Body.Behavior;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Utensil;
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using Content.Server.GameObjects.Components.Culinary;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.Interfaces;
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@@ -26,7 +26,6 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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[ComponentReference(typeof(IAfterInteract))]
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public class FoodComponent : Component, IUse, IAfterInteract
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{
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[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
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