Add kitchen knife & sliceable foods (#2891)
* sliceable food, kitchen knives * sprite fixes, sounds * add to vendor * address reviews * address reviews * stereo -> mono * fix wrong amount of nutriment being removed * oops im dumb * meta.json * fix merge * probably fix test * remove all instances of [ComponentReference(typeof(IAfterInteract))] Co-authored-by: cyclowns <cyclowns@protonmail.ch>
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
@@ -65,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
serializer.DataField(this, x => x.Arc, "arc", "default");
|
||||
serializer.DataField(this, x => x.ClickArc, "clickArc", "punch");
|
||||
serializer.DataField(this, x => x._hitSound, "hitSound", "/Audio/Weapons/genhit1.ogg");
|
||||
serializer.DataField(this, x => x._missSound, "hitSound", "/Audio/Weapons/punchmiss.ogg");
|
||||
serializer.DataField(this, x => x._missSound, "missSound", "/Audio/Weapons/punchmiss.ogg");
|
||||
serializer.DataField(this, x => x.ArcCooldownTime, "arcCooldownTime", 1f);
|
||||
serializer.DataField(this, x => x.CooldownTime, "cooldownTime", 1f);
|
||||
serializer.DataField(this, x => x.DamageType, "damageType", DamageType.Blunt);
|
||||
|
||||
Reference in New Issue
Block a user