adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -109,7 +109,7 @@ namespace Content.Server.Atmos.Miasma
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damage.DamageDict.Add("Blunt", 0.3); // Slowly accumulate enough to gib after like half an hour
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damage.DamageDict.Add("Cellular", 0.3); // Cloning rework might use this eventually
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_damageableSystem.TryChangeDamage(perishable.Owner, damage, true, true);
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_damageableSystem.TryChangeDamage(perishable.Owner, damage, true, true, origin: perishable.Owner);
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}
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if (!TryComp<PhysicsComponent>(perishable.Owner, out var physics))
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