adds a source uid to most damage & mobstate events (#11559)

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2022-10-08 12:15:27 +02:00
committed by GitHub
parent 548cee77e2
commit 79854e59a4
24 changed files with 50 additions and 37 deletions

View File

@@ -30,7 +30,7 @@ namespace Content.Server.Damage.Systems
&& welder.Lit
&& !welder.TankSafe)
{
var dmg = _damageableSystem.TryChangeDamage(args.Target, weldingDamage);
var dmg = _damageableSystem.TryChangeDamage(args.Target, weldingDamage, origin: args.User);
if (dmg != null)
_adminLogger.Add(LogType.Damaged,
@@ -42,7 +42,7 @@ namespace Content.Server.Damage.Systems
&& EntityManager.TryGetComponent<ToolComponent?>(args.Used, out var tool)
&& tool.Qualities.ContainsAny(component.Tools))
{
var dmg = _damageableSystem.TryChangeDamage(args.Target, damage);
var dmg = _damageableSystem.TryChangeDamage(args.Target, damage, origin: args.User);
if (dmg != null)
_adminLogger.Add(LogType.Damaged,

View File

@@ -19,7 +19,7 @@ namespace Content.Server.Damage.Systems
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
{
var dmg = _damageableSystem.TryChangeDamage(args.Target, component.Damage, component.IgnoreResistances);
var dmg = _damageableSystem.TryChangeDamage(args.Target, component.Damage, component.IgnoreResistances, origin: args.User);
// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
if (dmg != null && HasComp<MobStateComponent>(args.Target))

View File

@@ -35,7 +35,7 @@ public sealed class DamageUserOnTriggerSystem : EntitySystem
var ev = new BeforeDamageUserOnTriggerEvent(damage, target);
RaiseLocalEvent(source, ev);
return _damageableSystem.TryChangeDamage(target, ev.Damage, component.IgnoreResistances) is not null;
return _damageableSystem.TryChangeDamage(target, ev.Damage, component.IgnoreResistances, origin: source) is not null;
}
}