adds a source uid to most damage & mobstate events (#11559)

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2022-10-08 12:15:27 +02:00
committed by GitHub
parent 548cee77e2
commit 79854e59a4
24 changed files with 50 additions and 37 deletions

View File

@@ -63,7 +63,7 @@ public sealed class GatherableSystem : EntitySystem
return;
// Complete the gathering process
_damageableSystem.TryChangeDamage(ev.Resource, tool.Damage);
_damageableSystem.TryChangeDamage(ev.Resource, tool.Damage, origin: ev.Player);
SoundSystem.Play(tool.GatheringSound.GetSound(), Filter.Pvs(ev.Resource, entityManager: EntityManager), ev.Resource);
tool.GatheringEntities.Remove(ev.Resource);