adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -63,7 +63,7 @@ public sealed class GatherableSystem : EntitySystem
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return;
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// Complete the gathering process
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_damageableSystem.TryChangeDamage(ev.Resource, tool.Damage);
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_damageableSystem.TryChangeDamage(ev.Resource, tool.Damage, origin: ev.Player);
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SoundSystem.Play(tool.GatheringSound.GetSound(), Filter.Pvs(ev.Resource, entityManager: EntityManager), ev.Resource);
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tool.GatheringEntities.Remove(ev.Resource);
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