adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -243,7 +243,7 @@ namespace Content.Server.Guardian
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{
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if (args.DamageDelta == null) return;
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_damageSystem.TryChangeDamage(component.Host, args.DamageDelta * component.DamageShare);
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_damageSystem.TryChangeDamage(component.Host, args.DamageDelta * component.DamageShare, origin: args.Origin);
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_popupSystem.PopupEntity(Loc.GetString("guardian-entity-taking-damage"), component.Host, Filter.Entities(component.Host));
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}
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