adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -55,7 +55,7 @@ public sealed class HealingSystem : EntitySystem
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_bloodstreamSystem.TryModifyBleedAmount(uid, args.Component.BloodlossModifier);
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}
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var healed = _damageable.TryChangeDamage(uid, args.Component.Damage, true);
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var healed = _damageable.TryChangeDamage(uid, args.Component.Damage, true, origin: args.User);
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// Reverify that we can heal the damage.
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if (healed == null)
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