adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -71,7 +71,7 @@ public sealed partial class GunSystem : SharedGunSystem
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if (_interaction.TryRollClumsy(user.Value, GunClumsyChance, clumsy))
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{
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// Wound them
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Damageable.TryChangeDamage(user, clumsy.ClumsyDamage);
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Damageable.TryChangeDamage(user, clumsy.ClumsyDamage, origin: user);
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_stun.TryParalyze(user.Value, TimeSpan.FromSeconds(3f), true);
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// Apply salt to the wound ("Honk!")
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@@ -187,7 +187,7 @@ public sealed partial class GunSystem : SharedGunSystem
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var dmg = hitscan.Damage;
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if (dmg != null)
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dmg = Damageable.TryChangeDamage(hitEntity, dmg);
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dmg = Damageable.TryChangeDamage(hitEntity, dmg, origin: user);
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if (dmg != null)
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{
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