From 79b05c4e9bde6910a7cf80bdeb94de0853981ea0 Mon Sep 17 00:00:00 2001 From: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Date: Wed, 2 Mar 2022 15:18:04 +1300 Subject: [PATCH] Fix how movement sets an entities' rotation. (#6960) --- Content.Shared/Movement/SharedMoverController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Movement/SharedMoverController.cs b/Content.Shared/Movement/SharedMoverController.cs index 1798a7d0a4..f895371ce7 100644 --- a/Content.Shared/Movement/SharedMoverController.cs +++ b/Content.Shared/Movement/SharedMoverController.cs @@ -149,7 +149,7 @@ namespace Content.Shared.Movement { // This should have its event run during island solver soooo xform.DeferUpdates = true; - xform.WorldRotation = worldTotal.GetDir().ToAngle(); + xform.LocalRotation = total.GetDir().ToAngle(); xform.DeferUpdates = false; HandleFootsteps(mover, mobMover); }