Significantly nerf chemvomit and give it a reasonable default. (#21453)
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@@ -13,10 +13,10 @@ namespace Content.Server.Chemistry.ReagentEffects
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{
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/// How many units of thirst to add each time we vomit
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[DataField("thirstAmount")]
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public float ThirstAmount = -40f;
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public float ThirstAmount = -8f;
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/// How many units of hunger to add each time we vomit
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[DataField("hungerAmount")]
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public float HungerAmount = -40f;
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public float HungerAmount = -8f;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-chem-vomit", ("chance", Probability));
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