Significantly nerf chemvomit and give it a reasonable default. (#21453)
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@@ -13,10 +13,10 @@ namespace Content.Server.Chemistry.ReagentEffects
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{
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{
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/// How many units of thirst to add each time we vomit
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/// How many units of thirst to add each time we vomit
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[DataField("thirstAmount")]
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[DataField("thirstAmount")]
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public float ThirstAmount = -40f;
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public float ThirstAmount = -8f;
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/// How many units of hunger to add each time we vomit
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/// How many units of hunger to add each time we vomit
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[DataField("hungerAmount")]
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[DataField("hungerAmount")]
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public float HungerAmount = -40f;
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public float HungerAmount = -8f;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-chem-vomit", ("chance", Probability));
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=> Loc.GetString("reagent-effect-guidebook-chem-vomit", ("chance", Probability));
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@@ -52,10 +52,16 @@
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Food:
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Food:
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effects:
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effects:
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- !type:ChemVomit
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- !type:ChemVomit
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conditions:
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- !type:ReagentThreshold
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min: 6
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probability: 0.20
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probability: 0.20
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Drink:
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Drink:
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effects:
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effects:
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- !type:ChemVomit
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- !type:ChemVomit
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conditions:
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- !type:ReagentThreshold
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min: 6
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probability: 0.20
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probability: 0.20
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- type: reagent
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- type: reagent
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@@ -73,9 +79,12 @@
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- !type:SatiateThirst
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- !type:SatiateThirst
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factor: 3
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factor: 3
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- !type:ChemVomit
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- !type:ChemVomit
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conditions:
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- !type:ReagentThreshold
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min: 6
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probability: 0.10
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probability: 0.10
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thirstAmount: -10.0
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thirstAmount: -5.0
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hungerAmount: -10.0
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hungerAmount: -5.0
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plantMetabolism:
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plantMetabolism:
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- !type:PlantAdjustWater
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- !type:PlantAdjustWater
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amount: .8
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amount: .8
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@@ -407,6 +407,9 @@
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Medicine:
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Medicine:
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effects:
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effects:
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- !type:ChemVomit
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- !type:ChemVomit
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conditions:
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- !type:ReagentThreshold
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min: 4
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probability: 0.3
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probability: 0.3
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- type: reagent
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- type: reagent
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