- fix: Antag granting fix. (#74)
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@@ -221,7 +221,7 @@ public sealed class MeatyOreStoreSystem : EntitySystem
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return;
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return;
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var fake = _roleSystem.MindIsAntagonist(targetMind.Mind.Value) || _jobSystem.CanBeAntag(mindComponent.Session);
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var fake = _roleSystem.MindIsAntagonist(targetMind.Mind.Value) || !_jobSystem.CanBeAntag(mindComponent.Session);
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var ckey = userActorComponent.PlayerSession.Name;
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var ckey = userActorComponent.PlayerSession.Name;
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var grant = user == target;
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var grant = user == target;
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