Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
24
Content.Server/Alert/Click/ResistFire.cs
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24
Content.Server/Alert/Click/ResistFire.cs
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Shared.Alert;
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using JetBrains.Annotations;
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using Robust.Shared.Serialization;
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namespace Content.Server.Alert.Click
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{
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/// <summary>
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/// Resist fire
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/// </summary>
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[UsedImplicitly]
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public class ResistFire : IAlertClick
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{
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public void ExposeData(ObjectSerializer serializer) { }
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public void AlertClicked(ClickAlertEventArgs args)
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{
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if (args.Player.TryGetComponent(out FlammableComponent flammable))
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{
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flammable.Resist();
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}
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}
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}
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}
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24
Content.Server/Alert/Click/StopPiloting.cs
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24
Content.Server/Alert/Click/StopPiloting.cs
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.Alert;
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using JetBrains.Annotations;
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using Robust.Shared.Serialization;
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namespace Content.Server.Alert.Click
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{
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/// <summary>
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/// Stop piloting shuttle
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/// </summary>
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[UsedImplicitly]
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public class StopPiloting : IAlertClick
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{
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public void ExposeData(ObjectSerializer serializer) { }
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public void AlertClicked(ClickAlertEventArgs args)
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{
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if (args.Player.TryGetComponent(out ShuttleControllerComponent controller))
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{
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controller.RemoveController();
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}
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}
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}
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}
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27
Content.Server/Alert/Click/StopPulling.cs
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27
Content.Server/Alert/Click/StopPulling.cs
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Pulling;
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using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Serialization;
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namespace Content.Server.Alert.Click
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{
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/// <summary>
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/// Stop pulling something
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/// </summary>
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[UsedImplicitly]
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public class StopPulling : IAlertClick
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{
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public void ExposeData(ObjectSerializer serializer) { }
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public void AlertClicked(ClickAlertEventArgs args)
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{
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EntitySystem
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.Get<SharedPullingSystem>()
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.GetPulled(args.Player)?
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.GetComponentOrNull<SharedPullableComponent>()?
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.TryStopPull();
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}
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}
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}
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24
Content.Server/Alert/Click/Unbuckle.cs
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24
Content.Server/Alert/Click/Unbuckle.cs
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using Content.Server.GameObjects.Components.Buckle;
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using Content.Shared.Alert;
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using Robust.Shared.Serialization;
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using JetBrains.Annotations;
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namespace Content.Server.Alert.Click
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{
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/// <summary>
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/// Unbuckles if player is currently buckled.
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/// </summary>
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[UsedImplicitly]
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public class Unbuckle : IAlertClick
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{
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public void ExposeData(ObjectSerializer serializer) { }
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public void AlertClicked(ClickAlertEventArgs args)
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{
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if (args.Player.TryGetComponent(out BuckleComponent buckle))
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{
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buckle.TryUnbuckle(args.Player);
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}
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}
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}
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}
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