Add EntityUid fields to some physics events (#17055)
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@@ -36,7 +36,7 @@ namespace Content.Shared.Projectiles
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private void PreventCollision(EntityUid uid, ProjectileComponent component, ref PreventCollideEvent args)
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{
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if (component.IgnoreShooter && args.BodyB.Owner == component.Shooter)
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if (component.IgnoreShooter && args.OtherEntity == component.Shooter)
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{
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args.Cancelled = true;
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}
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