Moves guidebook UI logic to a UI Controller, some tweaks (#14601)
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@@ -1,4 +1,3 @@
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using Content.Client.Gameplay;
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using Content.Client.UserInterface.Systems.Actions;
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using Content.Client.UserInterface.Systems.Admin;
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using Content.Client.UserInterface.Systems.Bwoink;
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@@ -6,6 +5,7 @@ using Content.Client.UserInterface.Systems.Character;
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using Content.Client.UserInterface.Systems.Crafting;
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using Content.Client.UserInterface.Systems.EscapeMenu;
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using Content.Client.UserInterface.Systems.Gameplay;
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using Content.Client.UserInterface.Systems.Guidebook;
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using Content.Client.UserInterface.Systems.Inventory;
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using Content.Client.UserInterface.Systems.MenuBar.Widgets;
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using Content.Client.UserInterface.Systems.Sandbox;
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@@ -23,6 +23,7 @@ public sealed class GameTopMenuBarUIController : UIController
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[Dependency] private readonly AHelpUIController _ahelp = default!;
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[Dependency] private readonly ActionUIController _action = default!;
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[Dependency] private readonly SandboxUIController _sandbox = default!;
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[Dependency] private readonly GuidebookUIController _guidebook = default!;
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private GameTopMenuBar? GameTopMenuBar => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>();
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@@ -38,6 +39,7 @@ public sealed class GameTopMenuBarUIController : UIController
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public void UnloadButtons()
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{
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_escape.UnloadButton();
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_guidebook.UnloadButton();
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_inventory.UnloadButton();
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_admin.UnloadButton();
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_character.UnloadButton();
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@@ -50,6 +52,7 @@ public sealed class GameTopMenuBarUIController : UIController
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public void LoadButtons()
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{
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_escape.LoadButton();
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_guidebook.LoadButton();
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_inventory.LoadButton();
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_admin.LoadButton();
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_character.LoadButton();
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@@ -23,6 +23,16 @@
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HorizontalExpand="True"
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AppendStyleClass="{x:Static style:StyleBase.ButtonOpenRight}"
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/>
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<ui:MenuButton
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Name="GuidebookButton"
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Access="Internal"
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Icon="{xe:Tex '/Textures/Interface/VerbIcons/information.svg.192dpi.png'}"
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ToolTip="{Loc 'game-hud-open-guide-menu-button-tooltip'}"
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BoundKey = "{x:Static is:ContentKeyFunctions.OpenGuidebook}"
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MinSize="42 64"
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HorizontalExpand="True"
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AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
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/>
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<ui:MenuButton
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Name="CharacterButton"
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Access="Internal"
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