Implement Charcoal. #10042 (#11024)

* Add charcoal

Flush chemicals that are not the charcoal out of the chemical stream

* Add into EN localization to get chem dispenser to display correctly

* Remove method that wasn't needed

* Remove charcoal from dispenser

Charcoal is made by combing ash and carbon

* Place ash in elements prototype
This commit is contained in:
Will Robson
2022-09-11 00:20:44 +01:00
committed by GitHub
parent d79c879067
commit 7accbcbe9b
6 changed files with 94 additions and 0 deletions

View File

@@ -0,0 +1,24 @@
using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
using Content.Server.Body.Systems;
namespace Content.Server.Chemistry.ReactionEffects
{
/// <summary>
/// Basically smoke and foam reactions.
/// </summary>
[UsedImplicitly]
public sealed class ChemCleanBoodstream : ReagentEffect
{
[DataField("cleanseRate")]
public float CleanseRate = 3.0f;
public override void Effect(ReagentEffectArgs args)
{
if (args.Source == null)
return;
var bloodstreamSys = EntitySystem.Get<BloodstreamSystem>();
bloodstreamSys.FlushChemicals(args.SolutionEntity, args.Reagent.ID, CleanseRate);
}
}
}