Add arguments to part and mechanism event methods (#2293)
This commit is contained in:
@@ -23,7 +23,10 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, attaching a head with a brain inside to a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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void AddedToBody();
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/// <param name="body">
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/// The body that the containing <see cref="IMechanism"/> was added to.
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/// </param>
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void AddedToBody(IBody body);
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/// <summary>
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/// Called when the parent <see cref="IMechanism"/> is
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@@ -32,7 +35,10 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, adding a brain to a dismembered head.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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void AddedToPart();
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/// <param name="part">
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/// The part that the containing <see cref="IMechanism"/> was added to.
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/// </param>
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void AddedToPart(IBodyPart part);
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/// <summary>
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/// Called when the parent <see cref="IMechanism"/> is added to a
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@@ -40,7 +46,13 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, adding a brain to a head that is attached to a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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void AddedToPartInBody();
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/// <param name="body">
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/// The body that the containing <see cref="IMechanism"/> was added to.
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/// </param>
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/// <param name="part">
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/// The part that the containing <see cref="IMechanism"/> was added to.
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/// </param>
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void AddedToPartInBody(IBody body, IBodyPart part);
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/// <summary>
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/// Called when the parent <see cref="IBodyPart"/> is removed from a
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@@ -48,6 +60,9 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, removing a head with a brain inside from a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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/// <param name="old">
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/// The body that the containing <see cref="IMechanism"/> was removed from.
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/// </param>
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void RemovedFromBody(IBody old);
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/// <summary>
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@@ -57,6 +72,9 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, removing a brain from a dismembered head.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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/// <param name="old">
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/// The part that the containing <see cref="IMechanism"/> was removed from.
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/// </param>
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void RemovedFromPart(IBodyPart old);
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/// <summary>
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@@ -65,6 +83,12 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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/// For instance, removing a brain from a head that is attached to a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart);
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/// <param name="oldBody">
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/// The body that the containing <see cref="IMechanism"/> was removed from.
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/// </param>
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/// <param name="oldPart">
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/// The part that the containing <see cref="IMechanism"/> was removed from.
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/// </param>
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void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart);
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}
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}
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@@ -2,6 +2,7 @@
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects.Components.Body.Behavior
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{
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@@ -24,56 +25,78 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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if (Body == null)
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{
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AddedToPart();
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AddedToPart(Part);
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}
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else
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{
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AddedToPartInBody();
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AddedToPartInBody(Body, Part);
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}
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}
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public abstract void Update(float frameTime);
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public void AddedToBody()
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public void AddedToBody(IBody body)
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{
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OnAddedToBody();
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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OnAddedToBody(body);
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}
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public void AddedToPart()
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public void AddedToPart(IBodyPart part)
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{
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OnAddedToPart();
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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OnAddedToPart(part);
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}
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public void AddedToPartInBody(IBody body, IBodyPart part)
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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OnAddedToPartInBody(body, part);
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}
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public void RemovedFromBody(IBody old)
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{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNotNull(old);
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OnRemovedFromBody(old);
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}
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public void RemovedFromPart(IBodyPart old)
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{
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(old);
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OnRemovedFromPart(old);
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}
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public void AddedToPartInBody()
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public void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
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{
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OnAddedToPartInBody();
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}
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DebugTools.AssertNull(Body);
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(oldBody);
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DebugTools.AssertNotNull(oldPart);
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public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
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{
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OnRemovedFromPartInBody(oldBody, oldPart);
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}
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protected virtual void OnAddedToBody() { }
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protected virtual void OnAddedToBody(IBody body) { }
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protected virtual void OnAddedToPart() { }
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protected virtual void OnAddedToPart(IBodyPart part) { }
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protected virtual void OnAddedToPartInBody(IBody body, IBodyPart part) { }
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protected virtual void OnRemovedFromBody(IBody old) { }
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protected virtual void OnRemovedFromPart(IBodyPart old) { }
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protected virtual void OnAddedToPartInBody() { }
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protected virtual void OnRemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart) { }
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protected virtual void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart) { }
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}
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}
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@@ -62,7 +62,10 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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/// For instance, attaching a head with a brain inside to a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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void AddedToBody();
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/// <param name="body">
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/// The body that this <see cref="IMechanism"/> was added to.
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/// </param>
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void AddedToBody(IBody body);
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/// <summary>
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/// Called when the parent <see cref="IMechanism"/> is
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@@ -71,7 +74,10 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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/// For instance, adding a brain to a dismembered head.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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void AddedToPart();
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/// <param name="part">
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/// The part that this <see cref="IMechanism"/> was added to.
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/// </param>
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void AddedToPart(IBodyPart part);
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/// <summary>
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/// Called when the parent <see cref="IMechanism"/> is added to a
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@@ -79,7 +85,13 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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/// For instance, adding a brain to a head that is attached to a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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void AddedToPartInBody();
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/// <param name="body">
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/// The body that this <see cref="IMechanism"/> was added to.
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/// </param>
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/// <param name="part">
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/// The part that this <see cref="IMechanism"/> was added to.
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/// </param>
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void AddedToPartInBody(IBody body, IBodyPart part);
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/// <summary>
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/// Called when the parent <see cref="IBodyPart"/> is removed from a
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@@ -87,6 +99,9 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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/// For instance, removing a head with a brain inside from a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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/// <param name="old">
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/// The body that this <see cref="IMechanism"/> was removed from.
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/// </param>
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void RemovedFromBody(IBody old);
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/// <summary>
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@@ -96,6 +111,9 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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/// For instance, removing a brain from a dismembered head.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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/// <param name="old">
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/// The part that this <see cref="IMechanism"/> was removed from.
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/// </param>
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void RemovedFromPart(IBodyPart old);
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/// <summary>
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@@ -104,6 +122,12 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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/// For instance, removing a brain from a head that is attached to a body.
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/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
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/// </summary>
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void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart);
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/// <param name="oldBody">
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/// The body that this <see cref="IMechanism"/> was removed from.
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/// </param>
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/// <param name="oldPart">
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/// The part that this <see cref="IMechanism"/> was removed from.
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/// </param>
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void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart);
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}
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}
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@@ -15,13 +15,9 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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public override string Name => "Mechanism";
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private IBodyPart? _part;
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protected readonly Dictionary<int, object> OptionsCache = new Dictionary<int, object>();
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protected IBody? BodyCache;
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protected int IdHash;
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protected IEntity? PerformerCache;
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public IBody? Body => Part?.Body;
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@@ -55,11 +51,11 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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{
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if (value.Body == null)
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{
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AddedToPart();
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AddedToPart(value);
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}
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else
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{
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AddedToPartInBody();
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AddedToPartInBody(value.Body, value);
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}
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}
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}
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@@ -104,20 +100,54 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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serializer.DataField(this, m => m.Compatibility, "compatibility", BodyPartCompatibility.Universal);
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}
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public void AddedToBody()
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public void AddedToBody(IBody body)
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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OnAddedToBody();
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OnAddedToBody(body);
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
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{
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behavior.AddedToBody();
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behavior.AddedToBody(body);
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}
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}
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public void AddedToPart(IBodyPart part)
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{
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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Owner.Transform.AttachParent(part.Owner);
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OnAddedToPart(part);
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>().ToArray())
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{
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behavior.AddedToPart(part);
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}
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}
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public void AddedToPartInBody(IBody body, IBodyPart part)
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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Owner.Transform.AttachParent(part.Owner);
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OnAddedToPartInBody(body, part);
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
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{
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behavior.AddedToPartInBody(body, part);
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}
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}
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public void RemovedFromBody(IBody old)
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{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNotNull(old);
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OnRemovedFromBody(old);
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
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@@ -126,35 +156,11 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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}
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}
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public void AddedToPart()
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{
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DebugTools.AssertNotNull(Part);
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Owner.Transform.AttachParent(Part!.Owner);
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OnAddedToPart();
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>().ToArray())
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{
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behavior.AddedToPart();
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}
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}
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public void AddedToPartInBody()
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(Part);
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Owner.Transform.AttachParent(Part!.Owner);
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OnAddedToPartInBody();
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
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{
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behavior.AddedToPartInBody();
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}
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}
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public void RemovedFromPart(IBodyPart old)
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{
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(old);
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Owner.Transform.AttachToGridOrMap();
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OnRemovedFromPart(old);
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@@ -164,10 +170,15 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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}
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}
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public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
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public void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
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{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNotNull(oldBody);
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(oldPart);
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Owner.Transform.AttachToGridOrMap();
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OnRemovedFromPartInBody();
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OnRemovedFromPartInBody(oldBody, oldPart);
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
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{
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@@ -175,16 +186,16 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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}
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}
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protected virtual void OnAddedToBody() { }
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protected virtual void OnAddedToBody(IBody body) { }
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protected virtual void OnAddedToPart(IBodyPart part) { }
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protected virtual void OnAddedToPartInBody(IBody body, IBodyPart part) { }
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protected virtual void OnRemovedFromBody(IBody old) { }
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protected virtual void OnAddedToPart() { }
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protected virtual void OnRemovedFromPart(IBodyPart old) { }
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protected virtual void OnAddedToPartInBody() { }
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protected virtual void OnRemovedFromPartInBody() { }
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protected virtual void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart) { }
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}
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}
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@@ -50,7 +50,7 @@ namespace Content.Shared.GameObjects.Components.Body.Part
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if (value != null)
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{
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AddedToBody();
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AddedToBody(value);
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}
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}
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}
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@@ -284,14 +284,14 @@ namespace Content.Shared.GameObjects.Components.Body.Part
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return true;
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}
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private void AddedToBody()
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private void AddedToBody(IBody body)
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{
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Owner.Transform.AttachParent(Body!.Owner);
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OnAddedToBody();
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OnAddedToBody(body);
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foreach (var mechanism in _mechanisms)
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{
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mechanism.AddedToBody();
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mechanism.AddedToBody(body);
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}
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}
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@@ -310,7 +310,7 @@ namespace Content.Shared.GameObjects.Components.Body.Part
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}
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}
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protected virtual void OnAddedToBody() { }
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protected virtual void OnAddedToBody(IBody body) { }
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protected virtual void OnRemovedFromBody(IBody old) { }
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}
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