Blindy changes a bunch of event spawnrates in hopes that it does something. (#19803)
* blindly changes some event rates in hopes it does something cool * emergent game play
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@@ -26,7 +26,7 @@
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noSpawn: true
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components:
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- type: StationEvent
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weight: 0
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weight: 1
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reoccurrenceDelay: 5
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earliestStart: 1
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duration: 1
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@@ -61,7 +61,7 @@
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noSpawn: true
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components:
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- type: StationEvent
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weight: 1
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weight: 5
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duration: 1
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earliestStart: 45
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minimumPlayers: 20
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@@ -74,7 +74,7 @@
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noSpawn: true
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components:
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- type: StationEvent
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weight: 5
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weight: 7.5
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duration: 1
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earliestStart: 45
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minimumPlayers: 20
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@@ -127,8 +127,8 @@
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components:
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- type: StationEvent
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earliestStart: 30
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weight: 5
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minimumPlayers: 20
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weight: 7.5
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minimumPlayers: 10 #Enough to hopefully have at least one engineering guy
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startAnnouncement: station-event-meteor-swarm-start-announcement
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endAnnouncement: station-event-meteor-swarm-end-announcement
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startAudio:
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@@ -176,7 +176,7 @@
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path: /Audio/Announcements/power_off.ogg
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params:
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volume: -4
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startDelay: 12
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startDelay: 24
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duration: 60
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maxDuration: 120
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- type: PowerGridCheckRule
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@@ -300,7 +300,7 @@
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- type: StationEvent
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earliestStart: 20
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minimumPlayers: 15
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weight: 2
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weight: 1
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duration: 60
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- type: VentCrittersRule
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entries:
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@@ -314,7 +314,7 @@
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components:
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- type: StationEvent
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earliestStart: 50
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weight: 2.5
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weight: 5
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duration: 1
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- type: ZombieRule
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minStartDelay: 0 #let them know immediately
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@@ -361,7 +361,7 @@
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startAnnouncement: station-event-immovable-rod-start-announcement
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startAudio:
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path: /Audio/Announcements/attention.ogg
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weight: 1
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weight: 5
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duration: 1
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earliestStart: 45
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minimumPlayers: 20
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