IPlayerManager refactor (#21215)

This commit is contained in:
Leon Friedrich
2023-10-24 20:19:08 +11:00
committed by GitHub
parent c500a63ada
commit 7ba0ea2926
248 changed files with 966 additions and 1048 deletions

View File

@@ -1,5 +1,4 @@
using Content.Shared.Drugs;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
@@ -24,18 +23,18 @@ public sealed class DrugOverlaySystem : EntitySystem
SubscribeLocalEvent<SeeingRainbowsComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SeeingRainbowsComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<SeeingRainbowsComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<SeeingRainbowsComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<SeeingRainbowsComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<SeeingRainbowsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, SeeingRainbowsComponent component, PlayerAttachedEvent args)
private void OnPlayerAttached(EntityUid uid, SeeingRainbowsComponent component, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, SeeingRainbowsComponent component, PlayerDetachedEvent args)
private void OnPlayerDetached(EntityUid uid, SeeingRainbowsComponent component, LocalPlayerDetachedEvent args)
{
_overlay.Intoxication = 0;
_overlayMan.RemoveOverlay(_overlay);