diff --git a/Content.Server/Anomaly/AnomalySystem.cs b/Content.Server/Anomaly/AnomalySystem.cs index 434ab6fa30..c3f19aa177 100644 --- a/Content.Server/Anomaly/AnomalySystem.cs +++ b/Content.Server/Anomaly/AnomalySystem.cs @@ -109,14 +109,14 @@ public sealed partial class AnomalySystem : SharedAnomalySystem if (!Resolve(anomaly, ref component, false)) return 0; - var multiplier = 1.5f; + var multiplier = 1f; if (component.Stability > component.GrowthThreshold) multiplier = component.GrowingPointMultiplier; //more points for unstable //penalty of up to 50% based on health multiplier *= MathF.Pow(1.5f, component.Health) - 0.5f; - var severityValue = 1.05 / (1.05 + MathF.Pow(MathF.E, -7 * (component.Severity - 1.5f))); + var severityValue = 1 / (1 + MathF.Pow(MathF.E, -7 * (component.Severity - 0.5f))); return (int) ((component.MaxPointsPerSecond - component.MinPointsPerSecond) * severityValue * multiplier) + component.MinPointsPerSecond; }