Fix Suspicion selecting too many traitors (#1790)
This commit is contained in:
@@ -65,7 +65,7 @@ namespace Content.Server.GameTicking.GamePresets
|
|||||||
player.AttachedEntity?.EnsureComponent<SuspicionRoleComponent>();
|
player.AttachedEntity?.EnsureComponent<SuspicionRoleComponent>();
|
||||||
}
|
}
|
||||||
|
|
||||||
var numTraitors = FloatMath.Clamp(readyPlayers.Count % PlayersPerTraitor,
|
var numTraitors = FloatMath.Clamp(readyPlayers.Count / PlayersPerTraitor,
|
||||||
MinTraitors, readyPlayers.Count);
|
MinTraitors, readyPlayers.Count);
|
||||||
|
|
||||||
for (var i = 0; i < numTraitors; i++)
|
for (var i = 0; i < numTraitors; i++)
|
||||||
|
|||||||
Reference in New Issue
Block a user