insert & eject sound
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@@ -2,7 +2,6 @@
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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namespace Content.Server._White.WeaponModules;
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@@ -112,7 +111,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "silencer", appearanceComponent);
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weaponModulesComponent.UseEffect = true;
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_gunSystem.setSound(weapon, new SoundPathSpecifier("/Audio/White/Weapons/Modules/silence.ogg"));
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_gunSystem.setSound(weapon, component.NewSoundGunshot);
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Dirty(module, weaponModulesComponent);
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}
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