insert & eject sound
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@@ -10,4 +10,7 @@ public sealed partial class SilencerModuleComponent : BaseModuleComponent
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public SoundSpecifier? OldSoundGunshot;
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public SoundSpecifier NewSoundGunshot = new SoundPathSpecifier("/Audio/White/Weapons/Modules/silence.ogg");
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}
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