Job icons are stored on ID cards (#18233)

This commit is contained in:
PrPleGoo
2023-07-29 10:25:27 +02:00
committed by GitHub
parent 7c9d7423d2
commit 7c088ac1de
65 changed files with 685 additions and 96 deletions

View File

@@ -18,7 +18,8 @@ namespace Content.Client.Access.UI
{
base.Open();
_window = new AgentIDCardWindow();
_window?.Dispose();
_window = new AgentIDCardWindow(this);
if (State != null)
UpdateState(State);
@@ -39,6 +40,11 @@ namespace Content.Client.Access.UI
SendMessage(new AgentIDCardJobChangedMessage(newJob));
}
public void OnJobIconChanged(string newJobIcon)
{
SendMessage(new AgentIDCardJobIconChangedMessage(newJobIcon));
}
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
@@ -51,6 +57,7 @@ namespace Content.Client.Access.UI
_window.SetCurrentName(cast.CurrentName);
_window.SetCurrentJob(cast.CurrentJob);
_window.SetAllowedIcons(cast.Icons);
}
protected override void Dispose(bool disposing)

View File

@@ -6,5 +6,12 @@
<LineEdit Name="NameLineEdit" />
<Label Name="CurrentJob" Text="{Loc 'agent-id-card-current-job'}" />
<LineEdit Name="JobLineEdit" />
<BoxContainer Orientation="Horizontal" Visible="False">
<Label Text="{Loc 'agent-id-card-job-icon-label'}"/>
<Control HorizontalExpand="True" MinSize="50 0"/>
<GridContainer Name="IconGrid" Columns="10">
<!-- Job icon buttons are generated in the code -->
</GridContainer>
</BoxContainer>
</BoxContainer>
</DefaultWindow>

View File

@@ -1,18 +1,35 @@
using Robust.Client.UserInterface.CustomControls;
using Content.Client.Stylesheets;
using Content.Shared.StatusIcon;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using System.Numerics;
namespace Content.Client.Access.UI
{
[GenerateTypedNameReferences]
public sealed partial class AgentIDCardWindow : DefaultWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
private readonly SpriteSystem _spriteSystem;
private readonly AgentIDCardBoundUserInterface _bui;
private const int JobIconColumnCount = 10;
public event Action<string>? OnNameChanged;
public event Action<string>? OnJobChanged;
public AgentIDCardWindow()
public AgentIDCardWindow(AgentIDCardBoundUserInterface bui)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_spriteSystem = _entitySystem.GetEntitySystem<SpriteSystem>();
_bui = bui;
NameLineEdit.OnTextEntered += e => OnNameChanged?.Invoke(e.Text);
NameLineEdit.OnFocusExit += e => OnNameChanged?.Invoke(e.Text);
@@ -21,6 +38,51 @@ namespace Content.Client.Access.UI
JobLineEdit.OnFocusExit += e => OnJobChanged?.Invoke(e.Text);
}
public void SetAllowedIcons(HashSet<string> icons)
{
IconGrid.DisposeAllChildren();
var jobIconGroup = new ButtonGroup();
var i = 0;
foreach (var jobIconId in icons)
{
if (!_prototypeManager.TryIndex<StatusIconPrototype>(jobIconId, out var jobIcon))
{
continue;
}
String styleBase = StyleBase.ButtonOpenBoth;
var modulo = i % JobIconColumnCount;
if (modulo == 0)
styleBase = StyleBase.ButtonOpenRight;
else if (modulo == JobIconColumnCount - 1)
styleBase = StyleBase.ButtonOpenLeft;
// Generate buttons
var jobIconButton = new Button
{
Access = AccessLevel.Public,
StyleClasses = { styleBase },
MaxSize = new Vector2(42, 28),
Group = jobIconGroup,
Pressed = i == 0,
};
// Generate buttons textures
TextureRect jobIconTexture = new TextureRect
{
Texture = _spriteSystem.Frame0(jobIcon.Icon),
TextureScale = new Vector2(2.5f, 2.5f),
Stretch = TextureRect.StretchMode.KeepCentered,
};
jobIconButton.AddChild(jobIconTexture);
jobIconButton.OnPressed += _ => _bui.OnJobIconChanged(jobIcon.ID);
IconGrid.AddChild(jobIconButton);
i++;
}
}
public void SetCurrentName(string name)
{
NameLineEdit.Text = name;